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The Orcs have to be careful, as they cannot revive their heroes! Playing as the Orcs in this mission may conjure up some nostalgic feelings. To help Arthas feel less outnumbered here, Kel'Thuzad now has his own base controlled by another player. Try as she might though, she cannot claim the Key of the Three Moons for herself. Sylvanas runs slightly slower than originally to be more in line with other "fast" heroes. Both sides have a Goblin lab from which to hire Zeppelins. Undead04 (1v1)Īrthas gets some items to get his base up quicker. While they couldn't do this originally, this is to even out how any human unit can kill zombies to raise Arthas' score. Master Necromancers can ease the burden on Mal'Ganis by also casting this ability. Mal'Ganis must use his special "Soul Preservation" skill insteaed of killing the zombies to increase his score. In this otherwise straightforward survival mission for the Humans, the Undead must protect the Grain Caravan not only from Arthas, but from creeps as well! Human06 (1v1)Īrthas and Mal'Ganis compete for the zombies! Both players vote on what the goal amount will be. The abilities added, Incinerate and Volcano, I felt wouldn't be 'too' out-of-place for the mission. I added a couple Firelord abilities to the Murloc Sorcerer, which I'd normally be opposed to, but in this case it seemed unfair to the player when their Murloc ally's hero, the Sea Witch, has multiple abilities. These differences reflect balance changes that occurred since the time of the demo (1.01). Some differences from the actual demo are intentional, such as the murlocs doing more damage, and the Seacultists having typical 'caster' armor and attack type. So here I have adjusted them to be more authentic to the demo.įor example, Huntsmen have bouncing attacks, and the Murloc Seacultist caster exists instead of the Mur'Gul Shadowcaster. I was a bit disappointed to find the Murloc units in this Reforged mission did not have the characteristics that they did in the original War3 demo, but instead are how they are in the Custom Campaign that came with Frozen Throne. The following missions are available: Prologue05 (1v2)
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For example, Humans can build Arcane Towers and upgrade Mortar Shards, but not train Blood Elf Spell Breakers as those aren't so lore-friendly to Reign of Chaos missions. Exceptions to this are Frozen Throne tech-tree things like shops and upgrades that I feel make for a more interesting game. I felt it was important to otherwise not mess much with the "character" of the mission by adding new units or heroes that weren't originally available to either the players or the AI. 'Survive X minutes' missions allow the players to vote on how long the game will be, except for Prologue05. The game balance is set to 1.26, that is the gameplay before the new Blizzard Classic team started mucking about with it all.
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Feel free to take on an extra challenge if you like multi-tasking! Open slots will give control to players on their team. Reforged is not required.Īdjustments are made to ensure all sides have a fair shake (assuming both sides are of roughly equal skill-level), such as creep and resource distributions, starting assets, etc. Requires playing on the latest version of War3. Murloc Mondays (New players) Reset Recruitment Midweek Mending Tanking Thursday Firepower Friday (DPS) Saturday Achievement and Loot Thread Skirmish Sundays (PvP) Blizzard Subredditsĭiablo - Starcraft - Hearthstone - Heroes of the Storm - Overwatch - WC3 - Classic WoW - Mystery -įrequently Asked Questions about Shadowlandsįrequently Asked Questions.Experience familiar battles in the War3 storyline made fresh by virtue of an unpredictable opponent!